Create 3D game-ready assets effectively and efficiently: work on a High-Poly model, a Low-Poly model, a UV map, and a Texture set.
Owns a 3D modeling pipeline from start to finish and becomes a PIC of one or more assets in the pipeline.
Deliver work on time and according to schedule.
Digest direction, participate, and engage with another team member to stay current on the scope and understanding of the project.
Multitask effectively, prioritize competing demands, and follow through on details.
Requirements
Strong portfolio demonstrating proficiency in 3D modeling for the characters, their equipment, props, etc.
Proficiency in 3D modeling software (Blender, ZBrush, Maya, 3ds Max, etc.).You need to adapt to ZBrush and Blender for the production pipeline in Agate.
Proficiency in 3D texturing software (Substance Painter, Marmoset Toolbag).
Able to digest, break down, and own 3D model execution based on concept art and lead/chief/director's direction.
A proactive communicator, willing to give and receive constructive feedback.
Understanding of game development pipeline.
4+ years of professional experience in the game development/animation/VFX industry as a 3D Artist with at least one shipped title (excluding academic projects).
Pluses
Strong understanding of shaders and materials.
Knowledge of scripting for automating tasks (e.g., Python) and ability to create procedural material using Substance Designer.
Experience in developing high-quality stylized 3D art.
Proficiency in integrating 3D assets into game engines like Unity & Unreal.