We're Hiring: Remote Lecturer for Fundamentals in Unreal Shaders & Particles for VFX
Are you a master of Unreal Engine VFX We're looking for a skilled lecturer to lead an intermediate-level course remotely, empowering the next generation of VFX professionals for games, films, and virtual experiences.
What You'll Do:
- Teach Unreal Engine VFX Skills: Cover the Niagara VFX system, shader creation, particle systems, and real-time effects optimization.
- Engage with Students: Provide expert interaction, hands-on guidance, and in-depth feedback to help students master technical and creative aspects of Unreal Engine.
- Inspire Innovation: Encourage creativity and problem-solving in VFX design, focusing on both aesthetic appeal and technical performance.
What You'll Need:
- Unreal Engine Expertise: Deep knowledge of the Material Editor, Blueprints, and Niagara system.
- Advanced VFX Skills: Proficiency in particle effects, shader programming (HLSL/Python), and real-time VFX optimizations.
- Strong Background in 3D Modeling: Experience with software like Maya, Blender, or Houdini.
- Collaborative Spirit: Excellent communication skills and ability to work with diverse teams.
- Conversational English: Must be able to communicate effectively in English, with strong conversational skills to facilitate dynamic and engaging lectures and discussions.
- Creative Vision: Strong artistic sense and a knack for innovation within technical constraints.
What We Offer:
- Flexibility: Teach from anywhere and manage your schedule.
- Collaboration: Work with a team of dedicated professionals in a supportive, creative environment.
- Professional Growth: Opportunities for ongoing development in the rapidly evolving field of VFX education.
Join Us: If you're passionate about teaching and have a strong background in Unreal Engine VFX, send your resume and a brief cover letter to [Confidential Information]. Help us shape the future of visual effects in the entertainment industry!